Sizz and Sizzle, both of which fire a spark that bursts into flames, with the latter covering more area with the flames.Bang and Kaboom, both of which fire off an orb of energy that explodes upon contact with an opponent, with the latter being a much larger explosion.The different spells that Hero is able to use are: To exit the menu, the player can press the shield button, and use it again to bring up a different set of spells. His down special is Command Selection, which brings up a random set of four spells each time it is used.Woosh uses 5 MP, Swoosh uses 9 MP, and Kaswoosh uses 18 MP. His up special is Woosh, but it can be charged up into Swoosh and Kaswoosh.Zap uses 8 MP, Zapple uses 18 MP, and Kazap uses 42 MP. His side special is Zap, but it can be charged up into Zapple and Kazap.Frizz uses 6 MP, Frizzle uses 16 MP, and Kafrizz uses 36 MP. His neutral special is Frizz, but it can be charged up into Frizzle and Kafrizz.In conjunction with his MP Gauge, the Hero has a plethora of magical attacks:.His back throw is the tomoe nage, a judo throw that involves falling backward while grappling the opponent and using his leg to flip them behind him.His forward throw heaves his opponent forward.His up throw tosses his opponent into the air.His down aerial is a downward thrust, which can meteor smash opponents if hit at the beginning.His back aerial is an upward slash behind his back, which resembles Marth's back aerial.His forward aerial is a downward slash.His neutral aerial is him swinging his sword around him, resembling Ike's neutral aerial.His down smash is a kneeling inward slash in front of him, followed by a kneeling outward slash behind him, resembling Link's down smash.His forward smash is a two-handed downward slash, resembling Ike's forward smash.His up smash is an upward thrust, which resembles Marth's up smash. His down tilt is a sweeping front kick.This attack can block projectiles, just like his shield. His forward tilt is a two-hit attack: a shield bash followed up by an outward slash.His dash attack is a jumping slash, similar to Link's.His neutral attack consists of three hits: an upward slash, a downward slash, and an inward swipe.The MP Gauge automatically recharges over time, though using standard attacks also fills it up. His Fighter Ability (a distinct character trait) is an MP Gauge that depletes each time a special attack is used, with the max amount of MP being 100.His smash attacks have a 1/8 chance of acting as critical hits, accompanied by the critical hit sound effect.He has a shield that can block projectiles, much like the Links' shields.
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